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A jam submission

GrievanceView game page

Boss Rush Jam 2025 - Caught in the crossfire of a deadly tournament, you join the fray to right some wrongs!
Submitted by Gulcasa, CZAR (@CzarAudio), Shirogarou, ffao — 12 hours, 14 minutes before the deadline
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Grievance's itch.io page

Results

CriteriaRankScore*Raw Score
SOUNDS / MUSIC#1843.1033.103
BOSS DESIGN#2123.0263.026
ART / VISUALS#2243.4363.436
FUN#2582.9492.949
Overall#2642.9322.932
CONTROLS#3772.6152.615
USE OF THEME#4202.4622.462

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's Take on the Theme
The player character has a 'Spin' move used to deflect certain bullets, each boss has a phase where the controls 'spin' from side-scroller to top-down, and a number of boss attacks involve spinning in some way.

Did your team make the majority of the art and music during the jam?
Yes, all of the assets.

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Comments

Viewing comments 35 to 16 of 35 · Next page · Last page
Submitted(+2)

I like a lot the visuals, the mechanics are nice, the parry is always something good to have, many times I was feeling delfecting and parrying very often and its satisfactory to be able to do this, I hope you can expand the game after the jam as it looks great, I rate graphics, control, fun and music the most, but all is great really, also, if you have some time, please, rate my game too, thanks!!!!

Submitted(+2)

Very enjoyable game, i just needed more impact to feel the parry (and also maybe more parriable attacks) and some polish on the controls, hoping to see an update after the jam!

Submitted (1 edit) (+2)

Bosses had a nice variety of attacks. I think some of the boss attacks and player controls could use some more tuning, such as the first boss, there's some moves I swear is not dodge-able. I often find myself in favor of just tanking the blows so I could shoot rather than trying to dodge or deflect them (and for some moves this works better). Otherwise, good job on the game!

Developer

Oh, for sure! There were a few barely-tested last minute changes on the first boss that made certain attacks more or less impossible to dodge, or have a TIGHT window that's not feasible to repeat. That's the first round of revisions, lol. Thanks a lot for the feedback!

Submitted(+2)

Once you get used to the controls, damn this game is fun! The bosses are challenging yet fair and they're all distinct with unique attacks and second phases, though the first boss can be quite demanding for new players. The music slaps and the sound effects complement the action well. The visuals are well made and manage to have a lot detail for pixel art. I really appreciate that blue coloured attacks can be deflected, which makes them easy to see. Though I wish certain attacks like the laser cannons in the second phase of the second boss where easier to see. I also wish the theme was more involved than just having a spin attack for the player.

Overall, this is a very solid game!

Developer

Thank you for the feedback! The first boss definitely was overtuned, you have to race his first phase because some patterns ended up hard-to-impossible to dodge. I was considering the switch from left-right to up-down commands on each fight as a "spin", but it's definitely a more metaphorical than literal one, hahaha.

Submitted(+2)

Really well made! the graphics look nice, and all the fights feel great (although I haven't beaten it yet...)! 

(PS: If you're willing to I'd love it if you can rate and leave some feedback on my game! This is my first ever jam and I'd love to see where I can improve for the future!)

Developer

Thanks for playing, I hope you beat it :)

I'll check out your game later!

Submitted(+2)

I love old SEGA games aesthetics. Of course it's not as they are, but i still liked it. Arts and music are really well made. It was very fun to play.

Developer

Thank you for checking it out!

Submitted(+2)

I love the art and music! The boss fights are unique and creative! The first boss fight suddenly reminded me of a matrix flash game that I used to play as a kid haha

Developer

Thank you for playing!

Submitted(+2)

Very fun, like Contra and Mega Man. For me it is a great pleasure to support gamepad.

...and I died 100 times from the gravity gimmick lol

Developer

Thank you for the feedback! Mega Man was the basis for the gameplay, haha

Submitted(+2)

Great visuals, brilliant music and interesting mechanics! This game is fun, great work.

Developer

Thank you for playing! ^^

Submitted(+2)

I loved the visuals and the music!, Also the boss attacks and ideas were diverse and I liked that too! However it was a bit hard to controll at first, it didn't use really conventional controlls, but once you get use to it it works wonders!, Great work! :D

Developer

Thank you for playing and for the feedback! 

Submitted(+2)

Nice job!! Loving the retro vibes. I had to get used to the controls but got it eventually! :) Hope you keep developing and polish after the jam!

Developer

Thank you for playing and for the feedback!

Submitted(+2)

A good reminder of drinking waters :-) Good detail.

Developer

If there's one takeaway you should have from this game...

Submitted(+2)

I like the artstyle and music! It ran good and I got used to the controlls and was able to play against the bosses smoothly. I loved the change in gameplay with the second boss. Nice game :D

Developer(+1)

Thanks a lot for playing!

Submitted(+3)

Really solid game!  I thought the switch from the side-scroller to top-down gameplay on the second boss was pretty neat.  I felt that the parrying felt a little weird to pull off at times because i would still be stuck in the shoot animation.  Nice work, overall!

Developer(+2)

Thanks a lot for the feedback! The system handling the player's animations is still very rough, one of the things we didn't quite have time to figure out best practices for, lol.

Submitted (1 edit) (+3)

Enjoyed playing and the art is really nice! but I will admit it took me a little too long to realize I need to press esc to get of the first dialogue box lol

Developer(+1)

Thanks for the feedback!

You mean to skip the entire dialogue or just advance the text? At the end we forgot to put the controls in the game, but in the game page we explained the controls.

Submitted(+2)

I mean to advance text and then to skip once you've seen it after you die

Developer

Thanks for playing! Not putting the controls visible in game was a big oversight, I think I was counting on putting them in the game's itch page, but you can actually just download from here and get right to playing without seeing them.

Submitted(+2)

love the art style and music for this! fun game and wish there was more to play. great work!

Submitted(+2)

very cool, controls a bit funky, but it was good on gamepad except for some weird stick errors, but worked fine on dpad. didnt realise u had to deflect the bullet in the laser part on stage 2, so i was just dodging for like 5 minutes lolll, but beat the game.


after figuring out the movement and mechanics on the first boss it was fun.


very funky music!

Submitted(+2)

So I did manage to beat the first one, but the second really got to me man hahah I almost did get close to beating him - but just couldn't. I'm assuming you didn't do playtests so it's okay.



This particular attack was oftentimes a checkmate. I'm glad to hear you'll be ironing out these kinks post-jam, because the combat here can be really good, combined with your spin mechanic. I also would wish to see if you make it so that I can go to the deflect state instantly no matter what I'm doing. Because I had to like stop shooting half a second prior in order to get a guaranteed parry.

A solid entry aside from these nitpicks! Hope you also had fun making this.

Developer (2 edits)

Thanks for the feedback! In fact we did a lot of testing, although some minor bugs remain because there wasn't enough to fix them. I'm kinda curious why this particular attack was a checkmate sometimes, could you explain please? 

Thanks for the suggestion about the parrying mechanic, we'll revaluate the gameplay aspect  to make it more smooth :)

We had a lot of fun doing this, it was nice to start learning a new engine and creating all of these different attack patterns and other things, it was an incredible learning experience.

Submitted(+1)

Same here! Had a blast as well. I got to learn FMOD and Krita! Question; What engine did you guys go with for this jam? So you did do playtests with other people? My bad.

Let's say I was at the top-most platform, the 3 bullets are in the same order shown in the picture. There was no way I could go down to the ground quick enough without getting hit by the bullet from the platform above the ground. Tell me I am missing something. Because like with Hacker's lasers... they show where they are going to fire. That gives me a heads up, but I don't think you could tell which 3 places the bullets are gonna fire at in advance.

Developer (1 edit)

Wanted to implement FMOD but there was no time hahaha. We used Godot! 

No, only us did the playtests, sorry for misunderstanding your point!

I see, maybe if there were turrets on the wall charging the shots would be a good way to show the path and player movement being a bit faster would help too. We plan to see those details after the jam, but having these details being explained like this helps a lot! Thanks :D

Developer

Thanks for playing, and sorry for giving you a hard time on that one! We did do quite a bit of internal playtesting, but that doesn't really help for telegraphs and the like, because we already know how things work and have an understanding of where to be and when, lol. 

Submitted(+2)

Really fun game! The visuals and style are very appealing, especially the boss's second phase. Unfortunately, no matter how hard I tried, the first boss kept destroying me in phase two))) But I really enjoyed it—great work!

Developer(+1)

Thanks for the feedback and for trying it out! Sorry that you got stuck, it definitely turned out overtuned, from what we're seeing. Looking forward to toning it down once the ratings phase ends and we can fiddle around with it more ^^

Submitted(+2)

I loved the details in the characters. I really wanted to see all of them but I spent 15 minutes losing to the commando guy. The second phase on the first boss is way more fun than the first half. He's animated to shoot so many different weapons. I wish I could have seen the other bosses but I'll have to try another time!

Overall, I think the art is fantastic but I lack the skill to see more of it!

Developer(+1)

Aw, man! Thank you so much for the feedback, and sorry that you got stuck over there. The Gunner could have used more care on balancing and had a few last day changes that made some patterns hard-to-impossible to dodge, so I can imagine it getting frustrating fast. If you happen to still be interested, we're going to keep working on the game after the ratings phase is done, and I'm sure one of the first things out the gate will be a rebalancing on the first boss (and/or an actual difficulty slider).

Viewing comments 35 to 16 of 35 · Next page · Last page