Hei, happy you liked it. Thanks for the feedback. The lack of tutorials and lack of “Narrative” came from my rather tight time planning. With that said, I could’ve at least wrote some small text about him waking up or something. And Controls could be written down somewhere on a table or something nearby.
Yeah, the health thing, I kinda agree, but I wanted to try it and I also tried to mitigate it, by for one having small levels with predictable enemy placements and showing the player what hit him and then a quick respawn.
Maybe I try to fix a few of those things, in an update. :)