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Tactical Explosive Kiwi Simulator 2004's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1V8oX17qAq16ygZbQzd86l9gykNijrP4iQDAh--6ureg/
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Player blows up obstacles, then blows up computer(s) to complete objective. Speedrunning incentivised.
Please explain how your game fits the theme:
"The player is quite literally a bomb." - PotaJoe
Is there anything you'd like the judges to pay particular attention to?
This was a pain to make (so many bugs) and due to constraints such as time, schedules and burn out, a lot of the features/polish were cut.
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Comments
Good idea, but visual feedback is lacking. For example it's hard to tell when you are going to explode, and at the moment you explode it doesn't show destroyed elements breaking the immersion. Still it was very fun.
Thanks for the feedback! The visual feedback thing is an oversight because the sparks already change 5 seconds before the kiwi blows up. The problem is that I didn't account for how fast-paced the levels ended up being :/
The delay of object breaking is one of the many bugs I was forced to ignore due to the time constraints. If we keep working on the game as planned, it should be fixed by the time the next update comes about.
Short and sweet game. Hilarious game. Hope there's a sequel with even more obnoxious word art! Music and SFX were good. 10/0
would be called a DUMBASS in big red letters again
An update is more likely than a sequel but I'll keep that in mind when designing the next levels lol
Loved the story around this game very unique. With only two levels I could still see how fun this game would be. Good luck if you guys continue with this project.