Wow! thanks for the gigantic feedback :D
Overall, I think everything you say is spot on.
The thing that comes up most often is that the user interface is hard to read because you're so focused on the action. As I don't really want to overload what's going on in the combat arena, I was thinking that a few clearly identifiable sound signals could be a solution to give clear information: a signal when our life starts to get very low, signals when the boss only has X life points left, a signal when the hourglass is about to run out and the boss is going to become invulnerable again, etc. I'd like to be able to use these signals to give a clear idea of what's going on in the combat arena.
Honestly, I think fish is hard for everyone! Personally, I can handle the magic hat, but it's the face that's always a bit of a challenge for me! But yes, the game is difficult, and you don't know how much it pleases me when you say that it never feels like the game is to blame ❤
There you go! Thanks again for your comment and for your notes :D
And it touches me all the more because I particularly loved your game!