The automation part of this game is super cool and interesting. I feely like a lot of your dev time was spent on that vs the boss fights. I as someone who loves automation games it had me hooked! I think the bosses could be a bit more dynamic and the actual fighting gameplay could use a bit more juice but this has the bones of something that could be an addictive game if you had more time!
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Thanks for playing!
Yeah you're quite quite right about the automation bit taking a lot of the time. Got a little carried away with the scope of the game and left the boss fight part towards the end so didnt have too much time to flesh it out as much as I planned to, if I had some more time would have liked to make boss moves that fit the tank movement better, kinda like a race track movement where you have to dodge by following a path, since the micro movements with the current controls is a little annoying even after playtesting for hours.