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(+1)

There are some really nice pieces of polish here - the spirit always overshooting where they're supposed to move and correcting them is a fun way to show that they're both fast and floaty!

I like that this game is functionally an idle game but doesn't present itself as such immediately. Good balance to active/passive actions, and makes the start of teh game feel less boring than it otherwise could be!

I appreciate that there is some BGM. Consider some sound effects for things like placing new vortexes, or otherwise purchasing upgrades. Possibly for collecting mana, but given that you will constantly be collecting mana, maybe its a good idea to not have an SFX for this!

Thank you!

I'm glad you liked the spirit's movement, that was where I started development and wanted to get the right feel across. I wasn't sure if the overshooting was too much and it varies based on how far it has to move, but I'm glad it was at least interesting.

I would like each button activated to have a sound, and when the vortexes are placed and grow. And I agree, possibly for collecting, though it would have to be very subtle to not become overbearing. Hm, maybe a very small sound just when the spirit collects the mana . . .