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(+1)

Cool concept, loved the idea of different colors leveling up different stats.  Enemies came a bit too fast at the end, and everything died in one hit anyway, so not sure why we needed to upgrade attack.  I see overall potential in the idea, good job!

Definitely my fault on not explaining attack well. Attack was actually just rate of fire. So rather than increasing the damage of each bullet, you're just getting more bullets.

Thanks for the feedback, seriously!