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I was playing the CD32 version with TF330 support on WinUAE, and I've found these weird glitches. The graphics got all freaky every time I lost a life, and they'd go back to normal only after choosing "continue"

That's interesting, something I never saw. What has been reported before, was the copper gradient that got hit. It's possibly caused by the same root cause (cdtv.device causing trouble to load assets).

For some odd reason, this doesn't seem to happen on FS-UAE (with FS-UAE Launcher). So, I'd recommend that.  Meanwhile, I'm in the process of switching the version of the engine, in order to drop the problematic cdtv.device.  Thanks!

I get these glitches as well - not every time though.  Also, if you can get as far as the next loading point, it normally clears up again for me at least.  I'm using a real CD32, with a 50Mhz TF330.  Very impressed overall - amazing effort!

I actually found that for me, the CD32 version works best on my 060 A1200 with Squirrel SCSI CD drive.  No graphical corruption, CD music (which IMO is amazing!) plays  fine the whole time.  It also runs fine on my A4k, but I need to sort out the CD audio connections on that one.

Thanks. Great to hear about the A1200/CD-ROM setup working well.

About the graphic corruption, similar issues were reported on other Scorpion game too, check this post.

Still not 100%  clear what exactly causes it, but it's worth to mention that I never got reports of graphic corruption coming from the standard A1200/A4000 version (non-CD), so, there's that to consider too.