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Does it play on a controller? cause I know Cuphead is much better on a controller so its easier to run away and shoot with.  But I do see the inspiration. I did like the tapping to hover mechanic, and I think the difficulty more so came from the relative health differences. Like you hurt him fairly slowly but die fast. With Cuphead as an inspiration I can see why you balanced it that way since its a lot of quick firing low damage attacks that drain the boss over a longer time. I think more control over being able to constantly shoot and focus on dodging attacks would  go a long way. 

No I didn't add controller support... I would play cuphead during school so I had all my keys binded to keyboard lmao. But thank you for the feedback... I'll keep this stuff in mind for any future projects.