Play game
Celestial Conquest's itch.io pageRate this game
In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.
Game's Take on the Theme
The game focuses on planets (that spin) and also the second boss's main mechanic is spinning
Did your team make the majority of the art and music during the jam?
Yes
Leave a comment
Log in with itch.io to leave a comment.
Comments
The music reminds me of Zelda and Megaman X lol. Really enjoyed this one, nice work!
Yea, I took a lot of inspiration from snes era rpgs.
As a 1Bit pixelart fan, I can only love the visual and atmosphere !
Glad you liked it!
Cool rerto style art nice job!
Thanks!
Lovely art and music, bosses could use more difficulty but other than that its pretty chill tbh. well done!
Thanks! I agree with you that the bosses are quite easy but I lowered the difficulty because this is a jam and I have received a couple people saying its too hard. Glad you enjoyed though!
I think the music is the highlight for me - it brings a lot of soul to your game. I would appreciate having some way to either shoot towards the cursor, or shoot directly upwards; it is not easy to put a lot of damage into the dark moon boss if you have to jump to hit it once or twice, so options would be nice. Also, having just 3 hit points feels super tough. The hand drawn planets are really, really awesome, and it helps the art stand out from the crowd. Good work!
Thanks for the feedback! I apologize that it isn't very intuitive but you can actually kind of stay suspended in the air if you press and let go of the space button while flying. also you don't have to spam the shoot button you can just hold it. But yea I understand its not very clear.
I like the background and the art. Good game 9.9/10
Thanks!
Love the art and sound! I wish I could aim towards the mouse tho
Thanks for the feedback! Being able to shoot with the mouse was kind of a last minute feature as I personally intended the game to be keyboard only but someone suggested itβd be a good idea.