ngl would be very cool to see the all submissions somehow combined into a poster.
Bubbles789
Creator of
Recent community posts
Wow thanks for all the feedback! I now realize that some of the decisions like ramp -> fish are kinda unintuitive. the flipping animation meant to be flipping in the air but its kinda unclear. also using fish icons seems like a much better idea to be honest. And also starting with some fish would completely remove the issue of unavoidable death. Thanks a lot!
Cool Game! I liked the music, art, etc. The platforming also felt good and phasing through walls is satisfying to do. My only complaint would be that when phasing through multiple layers the player starts speeding up really quickly which can make knowing when to release the space key difficult. Maybe have a fixed falling velocity?
Thanks for the suggestion. Switching mode being bound to the shift key sounds like a good idea. I cannot bind the dash key to space because dark can still jump once; this would mean that you could only dash once you jump which would be a bit awkward. Regarding the delay between being able to wall jump I will try to see what might be causing that and try to make it more responsive.
Thanks for the feedback. you have several valid points and people have said that the controls are awkward to use. Could you recommend me a keyboard layout that would work better? In my experience the wall jumps are mostly reliable its just that its not properly explained how to use them; when simply sliding down a wall and pressing the space key and no directional keys the player will do a small wall jump opposite of the wall, if they are holding A/D when doing a wall jump they will go further.