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Bubbles789

157
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9
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A member registered Feb 03, 2023 · View creator page →

Creator of

Recent community posts

Really interesting art style! I also liked how you had to balance between keeping speed and charging. I also really like how you were able to have such big bosses it added to the game quite a lot. Congratulations!

The graphics of this game are amazing! definitely stands out from other games in this jam. The movement and different guns also feel really good. Incredible job!

Really nice art! spinning around the bosses is also a nice mechanic and having to time the reload made it more challenging, good job!

Really amazing art! the boss design also feels well thought out and the combat feels good especially the chain attacks. Would have liked dodging the boss attacks to be a bit easier but the difficulty overall felt pretty good. Congratulations!

Cool game! My only issue was that about halfway through the fight the scorpion boss stopped attacking and just followed me around the arena until i killed it. Nice artstyle and intro though!

The intro cutscene was amazing! The voice acting and the whole scene set the mood very well, the UI was also fantastic. Congratulations!

Thanks for playing! yea the bullets getting stuck in the border is something i just didn't think about fixing but yea its not intentional. 

Thanks a lot!

thanks!

Thanks for the suggestion. I think it could be helpful. Also its not clear but you can hit the boss even if he is off screen

thank you so much… best comment I’ve received so far lmao 

Thanks for the feedback! looks like you are the current record holder for fastest darksun kill

Thanks for playing!

Thanks!

Thank you so much! I really appreciate it!

Thanks for playing! A larger FOV would have been nice but I was trying to go for a 360 x 180 pixel resolution so it wouldn't really work

Thanks so much for playing and I really appreciate the extensive feedback! Just wondering but were you eventually able to kill the boss? Because as you can see in the comments many people have called the game difficult while some claim its too easy. 

Really well done game! I loved throwing the ball at the boss and the wheel after you died was a nice unexpected surprise. Congratulations!

Excellent game! The art style was incredible and the use of the theme felt really well implemented as a core game mechanic rather than a gimmick. The difficulty was also really well balanced and I'm glad that you included a tutorial as the controls would otherwise be quite difficult to intuitively know. Congratulations!

Really cool game! The cutscenes at the start and after killing the bosses were also really well done! Unfortunately the glitches ruined a couple of my attempts. Congratulations!

Thanks a lot!

Thanks for playing! I guess I should have made the lifespan of the bullets shorter.

Thanks a lot!

Cool Concept. I wasn't able to beat the entire game at this time however I will return to it. I tried to start with the third boss and quickly realized that wouldn't work lmao,  I got past the first two bosses and really liked the spinning the map mechanic as well as the difficulty. the map is a bit confusing though as its quite big so I would suggest a minimap. Really good job though! 

Really Fun. love that the spin theme is used by playing on a record. The music is definitely a highlight of this game and I love how it changes throughout the fights. Congratulations!

Thats amazing lmao

Thanks for playing! a way to get health back would be good too i think... shame I didn't think of it during development

Thanks!

Nice game!  I enjoyed playing it even though it was quite easy... Would have like the boss to switch up attacks once in a while... One issue I found is that for the first boss, if I would stand further away from him, I wouldn't take damage even after getting hit. Very rare seeing a game made in UE for a jam though so congratulations!

Creepy game! took me a bit to find the weakpoints but after that it was pretty fun. Just wondering but how did you record the monster screams?

Beautiful pixel art, the limited palette is amazing! The gameplay and boss fights are also very well executed. My only complaint would be as other people have said that the third boss is too easy and I could easily kill it by just standing next to it. Congratulations!

No I didn't add controller support... I would play cuphead during school so I had all my keys binded to keyboard lmao. But thank you for the feedback... I'll keep this stuff in mind for any future projects. 

Wow thank you for replaying! I'm very glad you figured it out

Definitely one of the more interesting interpretations of the theme! Having to use the shield before hitting the boss also makes the game more interesting. Good Job!

Thanks for playing! A lot of the attacks seem quite hard at first but then aren't actually. the ground attack is easily avoided by staying in the air, the small lasers are avoided by staying on the ground and the large ring attack can be avoided by running away (as you discovered). Many people have suggested mouse aim and I see that it would have been a good improvement, the moveset for the character is inspired by cuphead so I never really thought about it before.

Really cool use of the theme. Spinning both to attack and also collect the meteors was a good idea. Really liked the last boss as well. My only suggestion would be to change to music to be a bit more exciting as it didn't really fit the style of the game... also some sfx would have been nice, other than that good job!

Thank You So Much! genuinely just wondering but was it so hard you weren't able to get past the bosses or not?

Fun game! I liked the axe combat a lot and hitting the main boss felt satisfying. I had a couple of large frame drops during the phases where he would spawn a million projectiles but that's probably just because I was playing it on a laptop. 

Thanks for playing! I wanted to add controller support but in the end I had to stick to keyboard and mouse since I didn't think that many people would use it and I didn't have that much time. 

Thanks for replaying! Yes I added the hit sfx last minute after your feedback and I think it made it much better.