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Cool game! Definitely greater than the sum of its parts. The goal of the game was immediately clear, and the way you implemented the will meter elevated the experience a lot for me. I particularly like the occasional lightning strikes that add some unexpected time pressure, and I also like that the meter keeps depleting during transitions. I found myself frantically tapping my foot and thinking, "can't you go any faster?!?" The eerie sound design also contributed to the stress, and I'd say it was the stand-out feature. If you'd had more time, I imagine that you'd develop the art style a bit more, but I still enjoyed the look of your game. It made me think of drawings on a chalk board.

All in all, you nailed the atmosphere, and the gameplay was appropriately frantic despite its simplicity. Great work!

(+2)

It's really heartwarming to see these comments about my game. During development, I often thought my game kind of sucked—it’s hard to look at your own work objectively. Although it's quite buggy, it's nice to receive positive feedback.

The only thing holding me back was a lack of time due to an intense week at school. That’s why I leaned toward a more "crappy" art style. I’m not sure how that affected the gameplay, but it was the best I could do with the time I had. The chalkboard art style ideally fits the theme of the game.

If the game continues to receive positive feedback, I’ll definitely expand it, as working on it was really fun and satisfying.