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(+3)

My favorite genre with a cardboard design inspired by old-school cartoons and casino :) 

Such a great combo! At first I died 3 times, but later avenged to all of them. Thank you guys, that was really fun and cool. I'd love to play more, a campaign with a story, and regular enemies. 

Loving the jazz/swing with some metal guitar riffs, fits surprisingly well. Would be nice to have some voice over for bosses. Also, I really liked some of your "hand-made" SFX :) but they were quiet. Gun sounds could have more attention too.

In the info status in says Prototype, and it's a good one, so please keep up the good work.

(+3)

Hey Phil! Thanks for the feedback on the music, it was a lot of fun to make, and I'm glad the genre-bending sounded good to you :) was a bit out-there but thought I'd give it a crack. 

Thanks for the feedback on weapon sounds too - I'll speak up for our SFX guys Josh and Kieran here though! The gun sounds in particular are actually super beefy in isolation, but are battling hard for space at the moment against the tunes. The music's currently very greedy in terms of how much of the frequency spectrum it takes up, particularly in the bass range where a lot of the wicked punch of the weapon sounds is. Interesting new challenge for the whole audio gang to experiment with ways to do everyone's work justice - we'll see how we go in a postjam patch. Looking at maybe using FMOD to help with some ducking or something. 

Thanks again for the feedback - looking forward to checking yours out, looks hella slick from those GIFs! 

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Hey James, thanks for the insight! Yeah, FMOD should definitely help with balancing everything out. Would be honored to assist your audio team if you decide to further develop the game and need any help. Sounds like an exciting challenge!