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CRAPSHOOT's itch.io pageGame's Take on the Theme
Gun cylinders spin to randomly activate different effects that change the weapon's behaviour, new cylinders with new effect pools can be purchased and equipped in the lobby, bosses drop new cylinders when defeated. Art, level design and music/sfx direction are all casino-themed, referencing roulette/slot machines.
Did your team make the majority of the art and music during the jam?
All 2D art, SFX and music made during the jam. Some simple 3D objects listed in in-game credits
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Comments
Really polished and profesional game, the visuals are great and the spin in the weapon mechanic is cool and fun, everything feels like a profesional game I hope you can complete the project into a full game and we can play the complete experience, cool game!!
Hey this is a really good game, super polished all the way down to the crisp menu design. Really enjoyed seeing Godot + 3D game and I can't believe you did all of this in one month.
This could turn into a full length game with a lot of fun so I would look forward to seeing where this goes. Good luck!
Really liked this game! I like the random weapon and effect after each reload! Malina's boss fight is my favorite! The bartender was a bit too hard, I couldn't beat him
Well polished game with really nice and coherent casino theme. I do wish some boss attacks were better telegraphed (especially bartender). Walking against obstacles also felt a bit 'sticky', or maybe I just suk at maneuvering around the tables at bartenders. Also, not sure if intended but I beat the final boss before I beat the other bosses and it told me I beat all bosses and then buffed them all. Overall a really cool and polished game!
Really fun game with a creative art style and a really nice atmosphere!
I really loved that you can choose any boss you want . The art style is amazing and unique in a FPS game! Each boss is well designed with nice mechanics! I had a lot of fun fun playing this games many times.
Nice work. Best regards.
Had a lot of fun playing this game! the combat feels really nice and the art styles and music for the bosses are great! Really amazing job!
(P.S.: If you're willing to I'd love it if you can rate and leave some feedback on my game! This is my first ever jam and I'd love to see where I can improve for the future!)
man, i loved the music, my favorite boss: the bartender and his silent movie dialogues
I had a lot of fun with this game, the concept works very well
i loved the FPS with this art style, felt very original
Great submission!
Great game. Some roulette FPS I've played here went for a you win or you lose approach on the roulettes, so sometimes you'd just be a sitting duck waiting for a reroll, but I liked very much how pretty much every result was a win here, and the results were so varied. I'd almost suggest you start the game with two barrels, so the player gets to enjoy that fun from the get-go, rather than wait until they have to beat a boss or lose enough to get the funds. I feel it's the charm of your game, and the fear that someone may drop out before they experience that is hurtful. (Could even be a really trash second barrel but you can upgrade it into the best one in the game, just as a fun sidequest.)
Bosses had really great looks, but the Mixology and Pit arenas had so many obstacles that were a bit awkward to me, and I don't know if they were hurdles really or I didn't understand the gameplay well enough to make use of them properly. Malina was my favorite boss, when the ground starts collapsing it's really exciting.
But just between us did the SMG need that much recoil and offset? Insane how far it strays from the crosshair.
hi bashindan, thanks for playing. Your idea of 2 barrels at the start is a great suggestion, we will try that post-jam.
For the obstacles in Put boss and Bartender map, they are designed as cover for player (from Pit boss charge and Bartender molotov), but maybe the placement is not great so you feel it awkward.
Can i ask the SMG you mentioned is from the normal archetype barrel (that you got at the start) or from the Automatic archetype? Maybe it just a bad number and we can tune it down. The current recoil system is also quite rudimentary and need to be upgraded.
Thanks for the feedback!
Makes sense! I'll try using them as cover, then
And it was the normal archetype SMG, yes.
This is a really good FPS game. Loved all of the art decisions and the great use of 2D assets in a first person game. The controls are responsive and the recoil feels right. I think you can have more than 4,500 different gun/bullet combinations which is crazy good for replayability. This game is good visually and mechanically. Well done!
I did not like how easy it was to get snagged on a piece of hanging geometry and sometimes I got stuck inside colliders (mainly in mixology). There were some issues where the bosses attack me after they were defeated and I was trying to pick up their drop. There is also a rendering issue when you stand on top of the elevator door frame.
Great visuals and artstyle, reminded me of Fallen Aces. Gunfight was made well and feels perfect. I had a lot of fun.
I had a problem where the game crashed after I opened the options after clicking play and loading in, with that when I would go into the settings I’d have to reset the level to play. There was also a considerable amount of lag whilst I was playing. The last boss also had a slight problem where the lasers from the turrets would pass through pillars and the slot machines. With the negatives out of the way I really loved the music, artstyle, and everything to do with the way the cylinder works. I’m a revolver connoisseur and it just scratches my brain everytime I reload. The boss design was superb. I had a lot of fun fighting all the bosses!
Erastus
Co-Founder: Ghastly Games
Really cool game you guys got here! I love the art style and aesthetic, sfx and music are great (slide and slam could've used some sfx though), the movement feels nice, and i really like the barrel system. Although some attacks could've had better anticipation (like pit boss's dash attack), and it's optional but some speed lines and camera zoom during dash and slide would've been really nice. Also i love how the text (near the gun) sways with movement. Overall it's really well made. Good job!
Edit: Oh and thanks for having 3D scaling as an option, i wouldn't have been able to play without it.
Really well made game. The only problem I have with it is how it uses the theme. It barely uses it and honestly the use of the theme makes the game worse. The movement would feel so much smoother if the ground under me didn't move against the first boss I played against for example. But the feel of the game is fantastic. The mechanics are great and yeah honestly top 3 I've played so far!
It's like- a hecking good game, but the use of theme is extremly loose
Like- good music! good art! good gameplay! the controls are cool tho even tho a little slippery - but little to no theme use, only the gun weapon being random by spinning, but yeah, spinning is the theme, it's not supposed to be just a small gimmick
Very cool execution!! I really love how well-designed and interesting the unique cannon shots are. The overall game dynamics are top-notch, and the boss balance is really well done! The music is amazing! Excellent work!