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(+1)

Thanks for the feedback. I agree that the movement is a little too floaty. It felt better in the Unity Editor but for some reason the physics change after building the game. I couldn't test as thoroughly for the build because I'd have to rebuild anytime I made a change to the values. When I can spend more time on it, it should be a simple fix.

Ah yea, I have had that problem before too its annoying. Still good work!