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I was definitely expecting more of a learning curve for the movement, but it felt natural very quickly!

I had a couple of occasions where most of my screen would go black, I assume an asset not loading? I also had some difficulty discerning what on-screen was an attack telegraph and what was the actual attack.

The music was a great addition to the tension of the fight.

Hey, nerdwellrounded! I'm the music composer of the project, and I wanted to thank you for your feedback!

I'm glad you enjoyed the movement and that the learning curve felt natural! The black square on the screen is indeed an incomplete asset we couldn't finish before the deadline, you can imagine a pool of lava around the eye boss. If you want to avoid it, just hug the edges of the screen and the black void will fade soon enough. The laser telegraph was also something that I agree needed more work, though I'm ultimately happy that we submitted a finished build at all. I'm also really touched you enjoyed the music! Thank you once again for your feedback, take care! :)

I had assets that would have been put in but I couldn't get enough time to do it myself or I feel this visual difficulty wouldn't have been a big problem and I did testing and I have no idea what triggers that black screen as my laptop does it but my pc doesn't. It's a bug likely with godot. ♡

I did think that bug was just me so thank you for letting us know it's more than me lol

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I am the one responsible for the movement. thank you very much!