Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you!  It was definitely a struggle to balance giving the player enough power to explore the "puzzle space" while still maintaining the importance of resource (power) management.  I feel like there's either an interesting sweet-spot or some added mechanic that solves that issue, but I couldn't quite pin it down.  Maybe something like a "visualize"-mode (w/ no energy drain) to try stuff out, and an "actualize"-mode (w/ energy drain) to actually solve it?