nice little puzzle platformer, presentation is great, I think the smaller levels with smaller chunks at a time are best. Nice work!
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WHL-B0's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #85 | 4.267 | 4.267 |
Theme | #121 | 3.867 | 3.867 |
Fun | #238 | 3.200 | 3.200 |
Originality | #294 | 3.400 | 3.400 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
WHL-B0 relies on his power meter to do pretty much anything (moving, jumping, carrying, blasting, etc.)
Comments
As others have said, the longer puzzles are a bit rough, especially the one in that third room where there are so many ways to lock yourself. Other than that, the game looks and sounds amazing, and you have a really good foundations with these mechanics. All you really need is short, snappier puzzles. I hope you keep working on this!
Super cool! Love the music and the lighting, makes it feel like I'm exploring a medieval castle. I didn't get too far, I think the third level. Took quite a while to get back where I was after running out of juice, I think it would be more fun with faster paced gameplay. Nice job!
love the atmosphere >:3 it's so somber and pensive, i'd love to see WHL-B0 drop some heavy shit on me. i think the energy mechanic is cool but sometimes feels like a bit of an artificial limitation. but i like the puzzles u got, would definitely play 20 or so levels of it!!!
Interesting concept.
Unfortunately I think it's more tedious than enjoyable. Once you figure out how staircasing works you have pretty much seen all the concepts. Also I don't think the power mechanic adds too much to it. It is more of an annoyance that punishes small mistakes in execution.
The further rooms made exhale slowly the moment I saw what the objective was but knew that executing the solution would take ages.
Art-wise this is great and I enjoyed the music and atmosphere very much.
really fun and interesting puzzle game, don't think I've seen one like it before, the music and graphics are definitely up to par too
Love the music! The controls were a bit confusing at first, but after a while it does feel quite intuitive with the climbing and carrying. Also very chill and puzzly vibes, but I didn't get quite far unfortunately, at the 3 box stacking to be exact - I kinda got stuck there. The energy/timer mechanic also made it so I wasn't really able to think out the stacking in time, making it reset and I have to repeat it over again.
In any way, great work!
Thank you! It was definitely a struggle to balance giving the player enough power to explore the "puzzle space" while still maintaining the importance of resource (power) management. I feel like there's either an interesting sweet-spot or some added mechanic that solves that issue, but I couldn't quite pin it down. Maybe something like a "visualize"-mode (w/ no energy drain) to try stuff out, and an "actualize"-mode (w/ energy drain) to actually solve it?
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