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(+1)

I like the idea of resource management with the need to go out and search! I'm not sure if the enemies were meant to spread and move themselves, but if not I would recommend that. Going from emptiness to the sudden onslaught of enemies was pretty jarring.

thanks!

yes the enemies have a "dumb" ai, only a wander and chase state. The issue is that they dont handle collisions much, so they can get stuck and clumped up.

it was a quick solution to not just spawn them in a static place, but it definetly needs more refinement to make it feel better ;)