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A jam submission

Seek And DestroyView game page

Submitted by HarsiTomiii — 15 hours, 9 minutes before the deadline
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Seek And Destroy's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#2613.3573.357
Originality#3363.2863.286
Fun#5052.3572.357
Presentation#5362.3572.357

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Power"?
You need to collect ores, that are processed into power.
You recharge your player at the charging station.
Shooting consumes power as well as idling.
You get more powerful by the time passes, but so do the enemies

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Comments

Submitted(+1)

Cool ideas but the couldn't die and the energy bar kept bugging. With some tweaks and some banger music I could see myself playing this!

Submitted(+1)

Couldn't find the enemies for a while, then they surrounded me and i had no power to get out, maybe try being able to push the enemies, and spread out their spawning

Submitted(+1)

Cool game! I think the enemy spawning needs a little tweaking, it took me a really long time to find any enemies and when I did they were all bunched up together. Apart from that, pretty solid defense type game. Good job!

Submitted(+1)

Good ideas and mechanics :D

Submitted(+1)

Pretty cool little game idea.  The energy bar recharge seemed a bit buggy, and it took me a long time to find the enemies, which made it lag and freeze.  Liked the graphics overall.

Submitted(+1)

Had a run where I had to panic find my way back to base with 1% health. Nice mechanic!

Submitted(+1)

Nice take on the theme and i like the idea of having to find your enemies before you can acutally fight them. Also the strategic aspect of having to recharge adds a nice break to the search & destroy routine. Some feedback to confirm if i'm acutally damaging the enemies would have been nice :)

Developer

thanks for the feedback :)

definitely some more gamefeel effects would have been a good idea. on the nodes i have a healthbar, that woudl be an easy thing to add for the enemies also :)

(+1)

I like the idea of resource management with the need to go out and search! I'm not sure if the enemies were meant to spread and move themselves, but if not I would recommend that. Going from emptiness to the sudden onslaught of enemies was pretty jarring.

Developer

thanks!

yes the enemies have a "dumb" ai, only a wander and chase state. The issue is that they dont handle collisions much, so they can get stuck and clumped up.

it was a quick solution to not just spawn them in a static place, but it definetly needs more refinement to make it feel better ;)

Submitted (1 edit) (+1)

This was an interesting idea. I got into a rhythm after a little while and was fun. I found the mothership/enemies, however I couldn't actually tell if I was hurting them when shooting them and I couldn't

 get the one of the towers to be affected at all, but I think there is something here worth expanding on!

Developer

Thanks for the feedback :)

in the pipeline there were particle and hurt effects to make it more visual, but ran out of time unfortunatly :D next time I scope it smaller :)

Submitted(+1)

The art is very clean, but would benefit from more variety and Y-Sorting on the assets.

The sound effects work well for the environment, but some music or additional atmosphere would be nice.

Something seems to be up with the power bar - once I hit zero it flickers between zero and true status after recharge.

I couldn't find any enemies...

This has potential! Keep with it!

Developer

Yep it got bugged in some last codes I committed,but time was tight 😅 thanks for the feedback!

Submitted(+1)

I like the concept of having to go out and find the enemies, whilst also needing to stay close enough to base to recharge. nice  work

Developer(+1)

Thanks! That was the idea that you cannot just go and destroy, but you need to go and generate power :)

Needs balancing for sure to make it proper, but the idea is there 😅


Thanks for the feedback!