I really like the overall aesthetic, although the giant "Try Again" button looks a bit ugly compared to the rest of the GUI (I guess due to the jam's time constraints). The music is quite good as well. Overall, I find it an original and entertaining game, though there are some details that hold it back:
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I think the player should be a bit faster, and the reaction time after an input is too long. I understand that it tries to simulate more "realistic" movement, but I believe slightly faster reaction time would improve the gameplay feel. It can get frustrating since the boss is considerably faster than the player, and at times it feels like you don’t have enough time to react.
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This point is less forgivable. The collision box of the boss or the player is clearly larger than the sprite. In this type of game, where collisions are so important (like any platformer or action game), the collision boxes for both the player and the enemies should be smaller than the sprite—this is a golden rule. Even if you make the collision box exactly the same size as the sprite, players will often feel like they’ve lost without even touching the enemy. It needs to be clearer when you’ve actually made contact, and that’s why it’s done this way.
Despite all this, I found it fun—I spent at least half an hour trying to beat it. I’m not entirely sure, but I think the boss takes damage from the asteroids, is that correct?