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(+1)

Nice take on the theme and i like the idea of having to find your enemies before you can acutally fight them. Also the strategic aspect of having to recharge adds a nice break to the search & destroy routine. Some feedback to confirm if i'm acutally damaging the enemies would have been nice :)

thanks for the feedback :)

definitely some more gamefeel effects would have been a good idea. on the nodes i have a healthbar, that woudl be an easy thing to add for the enemies also :)