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KingsWill

38
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1
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A member registered 56 days ago · View creator page →

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Just for some ideas, not sure what works best for you: 

  • Highlight the wall tiles with another color, e.g. in the room on the left, all tiles are in a brown-red tone, maybe make the walls gray-ish
  • Add a drop shadows to indicate that these tiles are higher than the others, something like this

In the end it has to work for you and also be consistent with the art-style you prefer :)

Thanks for playing! The spinning cycles are intentionally like this to prevent an accidential soft lock :)
I might have to re-tune some levels once the Game Jam is over. Appreciate the feedback!

Thanks for playing and for your feedback! For level 14 the timing of the shots from the slime barrels is a bit weird, i might have to re-tune it for the next release after the Game Jam is over.

Really creative combination of TCG and tower defense! I took me a while to figure out stuff but after the initial learning curve it's quite satisfying to triumph over the incoming waves :)

Very well done on the visuals/presentation. It's cool just to look at the scene as you fast forward with the shadows circling around and the rays casting highlights on the character. The sounds add to the vibe, really well done overall!

Solid artwork and a good foundation if built on! The shop is a sight to behold it just wouldn't let me buy anything :D

Sounds/BGM would also add to the atmosphere but i understand that time was the limiting factor here.

The tiles were a bit confusing at times and it was hard to tell what was floor and what was wall. Overall a nice little game based on the age-old Zelda formula :)

Very nice take on the Power theme with this Katamari-style game! A bit trippy with the camera effect and oh my god the bleeping sound needs to be toned down :D

Very pretty on the visuals and the presentation, niceley done! I also like the soothing soundtrack :)

Impressive given the short time it took you to create it! A bit on the fumbly side but very interesting concept!

Nice take on the theme and i like the idea of having to find your enemies before you can acutally fight them. Also the strategic aspect of having to recharge adds a nice break to the search & destroy routine. Some feedback to confirm if i'm acutally damaging the enemies would have been nice :)

Impressive on the graphics but very confusing in regards to the controls/target of the game. I still had fun trying to figure out, what the controlled objects could do and how i could proceed

That big chicken had it coming!

Really well executed! Matches the theme perfectly and i like the dungeon-crawler approach

Thank you for your constructive feedback! Level balance was a challange given the short time but i'm glad you enjoyed it overall :)

"What if Tamagotchi could be harnessed for Power?" :D
Cute take on the theme with very relaxing music!

I wanted to save the ship but couldn't figure out how to move :(

Always loved those "launch type" games and it's a good take on the Power-Theme. Also: Them Eggman gainz :D

Awesome color palette with very matching BGM and SFX! Well done!

Very wholesome and with cute and detailed animations :)

Not sure what the goal is but i aggroed the whole dining hall and managed to smack them one by one :D

Very interesting take on the basic platformer concept, love the gradual introduction of additional mechanics!

What people do for a kiss... BGM would have enhanced it some but very funny story telling and unexpected mechanics

Whoa, niceley done! Love how the graffitis are part of the UI and how you have to tackle the different kinds of birds!

Glad you enjoyed it! Always loved the DK barrel mechanic and wanted to build on it :)

Very well thought out and nice execution!

Quite catchy controls and neat soundtrack. The fish need to be nerfed though! :D

A bit wonky on the controls but things go boom :D

Very cool take on the theme but way to spoopy for me D:

Quite entertaining game with a fitting soundtrack and very atmospheric ambient background sounds!

I'm glad you enjoyed it and thank you for playing! ❤️

I actually put quite some effort into the chicken sound, especially the pitch variations, glad it's appreciated 😄

What a twist :D

Lemming-esque graphics with the game-mechanic from hose weird ads, niceley done!

Clean presentation and a fun little challenge!

Clean platformer! As another Feedback mentioned: A timer would add an additional layer/challenge and the game design is a perfect setup for speedrunners

Haha, nice take on the theme and fun little game :)

Love the consistent art style and the Loop-concept is super neat!

Cool Idea and great execution! Not getting to the high 800 numbers others have mentioned but getting there :)