A very cool visual style—the game makes a great first impression... But daaamn, it’s insanely difficult! 😆 The boss and its attacks often go off-screen, so additional indicators would help. Also, there are too few lives without a way to restore them (or maybe I just didn’t survive long enough to find out). That said, some of the boss’s attack telegraphs are really well done, and the player controls feel great. Considering the time constraints, I love how the boss fight feels both vibrant and well-designed. Excellent work!
Viewing post in Celestial Conquest jam comments
Unfortunately, I couldn't beat the boss. The difficulty progression feels a bit abrupt— the boss closes the distance quickly, while the player's movement and jumps feel slower, leading to unavoidable collisions. The fireball line also appears suddenly from off-screen, making it hard to react.
Suggestions: Start the fight at a slower pace, improve the fireball telegraphing, and gradually increase difficulty as the boss's health decreases. This would help players adapt while still keeping the challenge intact.
P.S. Well, I think this would help))