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Fun but I don't think many of the levels were that well designed. And having to stand next to the batteries for so long to fill up the energy was just needless time-wasting. It could fill instantly and improve the experience. Finding ways to beat the levels in unintended ways brought me the most fun. Solid effort!

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Thanks for playing! I did design the battery to charge slowly with the idea being to discourage overcharging. Meaning you can charge to full to make a level easier, but you would miss out on the time bonus. I probably could have made it faster while accomplishing the same goal. Thanks for the feedback! 

Oh that's actually kinda fair. I completely forgot about the time bonus part.

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No but you have a point. Just because there is a reason doesn't mean it was executed the best way possible. Btw I played your game and I liked it a lot!