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(+1)

The characters and writing of this game were really well done, and the meta 'tutorial' conversation with the player was worked well. I also liked that you made it possible to skip the loading of the dialogue for faster readers (/people that want to skip it too, I suppose). The music was great for building the atmosphere, and the aesthetic felt really cohesive.

I got up to a combo of 25 while being bouncing into the white blood cell roof in the section where you need to avoid the bouncy enemies, so that was neat. Think that was the highest I got it!

I'm not really a platformer, so I don't know that it says too much, but I wasn't able to get to the end. I really want to see how the story ended, but I found it really hard to time my swings with the fast-paced movement, camera flipping when turning, and the brief freeze that happened when swingin' the bat. I wasn't very good at preserving my momentum, which I think made a lot of the movement puzzle sections quite hard, I often resorted to trying to 'ladder' my way up, rather than getting the timing right on the jumps.

This is a really slick entry, full of personality, and I can see so much potential in it! Great job to everyone on the team!

(+1)

Thanks for playing :D nice combo!!! I'm sorry you had trouble with the movement, I think it needs a bit more tuning, especially with the attack timing and the camera. I'm assuming when you mention laddering you're talking about the section with a lot of white blood cells and yeah, that needed more tuning as well since missing some of the jumps would make you do that. I hope you still had fun playing even though you couldn't complete it!!!

(+1)

No problemo! Yeah, always hard to tell with platformers where the more-tuning-pls situation ends and where the skill-issue begins aha, but hopefully some post-jam-stress time helps get it to a place you're happy with.

I did still have fun for sure, and I did get better the more time I spent with it, landing the movement combos was really satisfying when I got on a roll, I still just found it hard to land consistently.

Thanks for reading and responding, hope some of the feedback was helpful, and enjoy the rest of ya jammin'!