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A jam submission

ANTiDOPEView game page

Blitz through your friend's brain! Be a killjoy!
Submitted by Wow!poisonqueen, Leadready, tene (@tenebrvm), KrispyKBacon (@krispykbacon) — 40 minutes, 43 seconds before the deadline
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ANTiDOPE's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/17GImcB5Pr2sV4B9zqhIN8PpOySFFqHGfamKFuTMYKaM/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
ANTiDOPE is a surreal story-based 2D platforming game. The player follows Jackie as she uses a biological weapon of her own design on her friend to prevent him from ever being happy again. The game largely centers around speed, and finding smooth paths through terrain to go faster, while dealing with damaging enemies. WASD/Arrow keys to control the character. ZX /JK for attacks. Enter to progress cutscenes, and Escape to pause the game

Please explain how your game fits the theme:
The player character is quite literally a biological weapon designed and used to hurt others. Additionally, the game is designed in a way that's meant to make you feel destructive, and like a quick-moving weapon.

For some reason, Construct 2 doesn't load the title music until you start it once and then reload the page.

Other than that, this is our first game and game jam! We had a lot of fun, and we hope you have fun playing our game too!!

Is there anything you'd like the judges to pay particular attention to?
Controls, Music, Art, Story. Our hard work and effort ;)

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Comments

Submitted(+1)

Everything in this project has a ton of style. The voicing given to the dialogue is very entertaining, the male voice is especially well done. The visuals are very quirky and unique, and they were entertaining to watch. The music was very groovy.

I think there was a LOT of dialogue compared to the amount of levels/gameplay there was. I also found the way the camera flips back and forth based on what direction you are moving very disorienting, i would prefer to stay more centered in the screen, or stay where i was before on the screen (if that makes sense)

Very well done! Solid submission

Developer

thank you for the critique :) I did find that the level ended up feeling short, i think i underestimated exactly how fast you go, and additionally how long it takes to design levels with multiple tracks of ways to progress (especially with them being differingdifficulties). I'm glad you enjoyed the game :)

Submitted(+1)

Some good platforming elements in this game, good job!

Developer

Thanks :D

Submitted(+1)

I like the dialouges and the sound in it, very amusing. I'm bad at platformers but the momentum based mechanic is fun!(though hard too..

Developer

Thank you :D

Submitted(+1)

I am a sucker for momentum based games, and i thought you did a really great job balancing the movement, and the controls felt pretty great to use. Also a huge fan of the breakcore music Well done!

Developer

thank you :) all of the music was by tenebrum. all their stuff is really wonderful :D

Submitted(+1)

Cool levels and gameplay. Love a good fast-paced platformer, so I had a good time. Only nitpick I have is with how angry Jackie is all the time, but the back and forth banter it causes is fun to read.

Developer(+1)

yeah... she's kinda a piece of work!!!

Submitted(+1)

it took a while to get used to the fast pacing gameplay, but after that it was really good, the music and art fits nicely together, and it's a really creative use of the theme!

Developer(+1)

Thanks, I'm glad you enjoyed it :)

Submitted(+1)

This game was a blast to play and the art style is so charming! I definitely spammed J more than I care to admit but you know, as they say, gotta go fast. I found the tutorial fourth wall break to be hilarious and the banter between the characters was fun. Hope you'll continue developing this, great job!

Developer(+1)

Thanks! I'm really glad to hear you had fun!  I'm glad the characters came across well!  I (and likely my team as well) have lots of ideas swirling around in my head for continued development, but as always it depends on many real-world circumstances. :P

Also yeah, gotta go fast!