Thanks glad you enjoyed it and thanks for the feedback!
The idea for the movement in the stages is to add the ‘spin’ theme into the world design, the gaps were unintentional though and a product of the many moving parts that i didn’t have enough time to come up with a solution for D:
Rethinking it, i would have imported custom colliders that covered larger areas to ignore the smaller gaps and filled in any annoying gaps with basic planes to stop any of this, but hindsight is 20/20 you know :D