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(+1)

I appreciate all of the models and animations you made for this, they were fun to look at! The cel shading was nice, and the vfx were as well! Very pleasing from a visual standpoint. My biggest gripe gameplay wise is that some of the gaps in the ground on some stages (stages 1 and 2) would sometimes get in the way of my movement, perhaps the ground collider in that first stage could have been a simple plane collider. The camera would also sometimes automatically move to some direction other than the one I was aiming at. Overall though I had fun just jumping and shooting around!

(+1)

Thanks glad you enjoyed it and thanks for the feedback!

The idea for the movement in the stages is to add the ‘spin’ theme into the world design, the gaps were unintentional though and a product of the many moving parts that i didn’t have enough time to come up with a solution for D:

Rethinking it, i would have imported custom colliders that covered larger areas to ignore the smaller gaps and filled in any annoying gaps with basic planes to stop any of this, but hindsight is 20/20 you know :D