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(+1)

solid looks and animations but there was one big thing I would like to see improved which is that there is no impact to getting hit, I just couldnt realise when I was being delt damage. idk if its me but I could realise what I was supposed to do in the first boss fight in the attack when a triangle warning sign shows up at the right side.

Ah yeah the intent was to warn that danger was coming and you'd need to be prepared to dodge attacks. Definitely with more time we'd liked to have tutorial-ized it a bit better.  When you say impact, do you mean something like screen shake? There is a sprite flicker and hurt sfx but maybe its a bit too easy to miss

(+1)

yeah most definetly, it could just be a me problem but I didnt notice the sprite flicker mostly, I think slightly amplifying that and turning the sfx audio little bit up could just make it perfect or maybe adding a little red barrier around the screen when getting hit could fix it too. all of this is just a small fixable nuance at most tho. great job.

(+1)

I don't think you're alone in feeling the impact could have been conveyed better. Thank you again for the feedback, it is greatly appreciated!