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A jam submission

The Good, The Mad, and The BirdlyView game page

Boss Rush Jam 2025 | Standoff against Dangerous Outlaws!
Submitted by evelwyn, TrevoButEvil, Yellowrobe β€” 1 day, 2 hours before the deadline
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The Good, The Mad, and The Birdly's itch.io page

Game's Take on the Theme
Revolver cylinders spin as you shoot. Spin opposite of reload direction to get reloaded bullets faster

Did your team make the majority of the art and music during the jam?
All of the Art, VA work, and some SFX were made by us. Anything not made by us is linked as attributions on the game page

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Comments

Submitted(+1)

I like a lot the western style in this, reminds me to SunsetRiders and other great games in this style, relaly well made, the mechanics are solid and fun, at first I was not seeing correctly how to shoot to higher places but yes i undertood how this works, relaly nice take at this style of game, I hope you can expands this soon, its a cool game!!

Submitted(+1)

* * * * * R a t e d ! ;) * * * * * JUST WOW! These graphics are excellent! Awesome style!
Thanks, I’d appreciate it if you could rate it too!

Submitted(+1)

the game is slightly too difficult for me, but I like the fact that when you die , the boss keep attacking,  giving the player opportunity to observe the boss's attack pattern, overall a fun game

Submitted(+1)

Really nice game! I love the aesthetics, and the art and visuals are beautiful. I just wish it had more feedback when I take damage. Overall, an amazing game!

Submitted(+1)

Hey Guys!!!

Wowww, I’m totally in love with your game! The art and visuals are amazing, and the sound effects and music are so cool, everything feels super professional! Great job! I had a blast playing, though I had a bit of trouble with the controls at first, but it was def worth it!

You've been rated ⭐⭐⭐ and I’d love to see more of your game.
Please rate us back! Let’s help each other out! πŸš€

I love the name of the game too.

Wow, the art is really beautiful, the game is very polished, I really liked it
So if you can, consider checking out my little game too πŸ‘‰ πŸ‘ˆ

Developer

Sorry I was out of town the last weekend of voting or I would have! I'm glad you liked our game though πŸ’œ

Submitted(+1)

Incredible art! The animations are very very smooth and I adore the artistic direction you went for!! Western style going hard. Unfortunately the controls made it difficult for me to enjoy the game, previous feedback you received touches on that issue well enough. With better controls I can absolutely see the game being successful. lil bug: the reloading straight up didnt work for me

Submitted (2 edits) (+1)

Great game.

Lots of moving parts, dynamic features, interesting gimmicks for your character (by which I mean reload) and the enemies. I actually don't think you should do away with any of them, this large repertoire is your charm. What is actually hindering the game is the HP. You're putting on a great show, but sending the player back to the start after one of the many fun moving parts you created takes them by surprise turns it into grand guignol. The invincibility command showed me how that's what actually should be done with.

Make it a point system and let people die freely and just respawn (you know how it is with those good cowboys they never die for real) and see your show to the end, and just get a bad score for it (See: Metal Slug). If you want people to engage seriously with the game, lock a cutscene or image behind a good rank to motivate them to try harder. Anything but a game over that keeps us from playing with all the great toys you've made, and can still make. I'm sure that removing the game over will conversely let your imagination run even more freely and let you develop even more creative, interactive fun stages and set pieces. 

Break the mold of your standard game and it'll really elevate your art, trust me, you're already doing a fantastic job, what's hindering you is common sense of the industry.

Submitted(+1)

Oh thats an attractive lady, IS THAT A FREAKING ROCKET LAUNCHER?!

The game was decent, I liked the visuals the design of Vick and the gun popping out of his mouth to shoot. The scene where your character focuses to shoot down the dynamite or the rockets is a nice aesthetic shot, it does add to the western standoff style. I think the revolver cylinder could be expanded to take more of the screen to help with tracking the bullets a bit more easily. Im not gonna go over the feedback of hits and attacks as others addressed that.

I do think if you plan on continuing this post jam, you could definitely expand on the silliness of the game. How Vick dies is pretty goofy and seeing more of that here could definitely bring in more fun. Maybe some silly lore as to why we are fighting. Why is Maggie mad, why is Vulture nick trying to kill us, did we do any wrongs to them. Maybe some one liners that clue us in before the standoff. With the borders and some subtitles.

For example: Nick: "Boss sends her regards", maybe he wants to fight us because we ate eggs in front of him or something.

But Good job!

Developer

Thank you! We definitely wanted to focus on the silly "spaghetti western" vibes (you can shoot Vick's hat around after he dies) and his intro was supposed to be him trying to literally fly off with one of the train cars. Definitely want to expand more on the lore / narrative reasons for why things are happening and why you're there to stop them

Submitted(+1)

solid looks and animations but there was one big thing I would like to see improved which is that there is no impact to getting hit, I just couldnt realise when I was being delt damage. idk if its me but I could realise what I was supposed to do in the first boss fight in the attack when a triangle warning sign shows up at the right side.

Developer

Ah yeah the intent was to warn that danger was coming and you'd need to be prepared to dodge attacks. Definitely with more time we'd liked to have tutorial-ized it a bit better.  When you say impact, do you mean something like screen shake? There is a sprite flicker and hurt sfx but maybe its a bit too easy to miss

Submitted(+1)

yeah most definetly, it could just be a me problem but I didnt notice the sprite flicker mostly, I think slightly amplifying that and turning the sfx audio little bit up could just make it perfect or maybe adding a little red barrier around the screen when getting hit could fix it too. all of this is just a small fixable nuance at most tho. great job.

Developer(+1)

I don't think you're alone in feeling the impact could have been conveyed better. Thank you again for the feedback, it is greatly appreciated!

Submitted(+1)

Spectacular art!

Fitting music and sound effects.

Nicely designed boss fights but:

  • Controls are wierd: you can't dodge while standing still therefore is pretty difficult to do so
  • Getting hit and hitting has no feedback
  • Complex mechanics with no in-game explenation

Maybe I'm just bad but I found the game really hard!

Again the art is amazing! Overall great game but somewhat hard to play

Developer(+1)

Thank you so much for the detailed review! In regard to lack of feedback, what kinds of feedback would you have liked to have? We currently have sprite flicker + sfx for the player and maggie's boys, particles for vick, and sfx and particles for maggie.

Submitted(+1)

For the hit feedback I think the sprite flicker and sound isn't enough: the sound effect is too similar to the jump one and the sprite flicker isn't very visible. I think just adding a bit of camerashake or red flashing or even some hitstop would do the trick

Hope this helps!

Developer(+1)

It does! Thank you again

Submitted(+1)

Astonishing visual style! pretty difficult even after you learn the great boss pattern design, it didn't get at first you can shoot "the mad" in it's showdown phase, kinda sad that the game just loops after the 2 bosses.

Developer

Ah yeah, we were pretty low on time and weren't able to get a victory screen or more bosses in. Hopefully in the future :fingers_crossed:

Submitted(+1)

The bosses are interesting, and the art is good, but it's kinda hard, and you don't know when you deal damage or get hit.

Submitted(+1)

Great art held back by awkward controls.

Developer

What specifically about the controls felt awkward? What would you like to see changed in the future?

Submitted(+1)

with the way I was playing, I found it difficult to move and reload at the same time to avoid being attacked. It requires some coordination with my fingers. Left hand keyboard right hand mouse. 

Submitted(+1)

Love the parallax bg and look, a cowboy rpg in this look would be great.