Nah, you should be proud of what's here. Genuinely, there is a lot even if the gameplay loop isn't finished. Pretty fleshed out menus and character selection for a jam!
evelwyn
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Loved the concept of being a Crow in a Corn Maze so I had to try it out! Lots of whimsy and charm, really liked the art and music. Found all the characters and dialogue really charming. SPOILERS: ||Also I like the Loch Ness Monster ending, I thought my goal was to find a hat, then pockets to carry the hat but I stumbled on Nessy lol.||
Sounds were a bit loud, got jump scared a bit by it when booting the game lol. Had to turn my system down to compensate.
Wish when pressing a key on dialogue it first displayed the full text / skipped to the end of the text animation and pressing again when text is complete moved to next / closed. Additionally, implementing text wrapping to prevent words being broken across lines would be nice.
Also there's a small gap between the tree's south-east of the hut and I accidentally slipped through that and broke the game, oops.
The mantling system was really cool. Background music was nice and I enjoyed the little coin collection sounds and other SFX but overall the sound was really loud. Would have been nice to have volume control options in the settings.
Mantling system did sometimes mean getting stuck to a wall or box when hitting spikes or having a turret shoot you. Would be nice for damage to disable the mantling or something. Not sure exactly.
Overall think it's a very good entry!
Love the player character, very cute. Enjoyed the variety of enemies, puzzling out how to approach each room was fun. The soundtrack was great, really liked how the different floors have different vibes musically (tho first floor theme was a tad repetitive)
An issue with collision where, when hugging a left-most wall of a room with a closed door, the character would get stuck on the closed door. I think it would be preferable if the door was flush with the wall collision.
Also an issue where when firing downwards and hugging the topmost wall the projectile would instantly collide with the wall. Edit: Actually just seems to be any time you fire the magic in tight spaces, it just hits the wall and you can't kill enemies - a bit frustrating that.
Overall, great time! Was quite fun and I think it fits the jam very well
I appreciate the feedback! If you don't mind, could you elaborate on what you meant by
"Also, d-pad on the left buttons on the right. If you use arrow keys, make sure to add one more mapped button to their right."
I'm guessing there were directional keys I should have added mappings for but I'm not quite following the specifics, apologies.