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Ah yeah the intent was to warn that danger was coming and you'd need to be prepared to dodge attacks. Definitely with more time we'd liked to have tutorial-ized it a bit better.  When you say impact, do you mean something like screen shake? There is a sprite flicker and hurt sfx but maybe its a bit too easy to miss

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yeah most definetly, it could just be a me problem but I didnt notice the sprite flicker mostly, I think slightly amplifying that and turning the sfx audio little bit up could just make it perfect or maybe adding a little red barrier around the screen when getting hit could fix it too. all of this is just a small fixable nuance at most tho. great job.

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I don't think you're alone in feeling the impact could have been conveyed better. Thank you again for the feedback, it is greatly appreciated!