Ah yeah the intent was to warn that danger was coming and you'd need to be prepared to dodge attacks. Definitely with more time we'd liked to have tutorial-ized it a bit better. When you say impact, do you mean something like screen shake? There is a sprite flicker and hurt sfx but maybe its a bit too easy to miss
Viewing post in The Good, The Mad, and The Birdly jam comments
yeah most definetly, it could just be a me problem but I didnt notice the sprite flicker mostly, I think slightly amplifying that and turning the sfx audio little bit up could just make it perfect or maybe adding a little red barrier around the screen when getting hit could fix it too. all of this is just a small fixable nuance at most tho. great job.