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(+2)

Such a cool game holy smokes!!! The aesthetic is really amazing and literally right up my alley, like you couldn't make it more to my tastes if you tried (I guess maybe with some body horror and machinery...)

The sound design was very well done, as was the lighting and post processing. It was very satisfying shooting up the ghouls and the combat generally felt quite nice. The story is *great* and had me genuinely intrigued and anxious to see what happened next in a way that very few jam games do. Seriously, a game with good visuals, audio, story, AND gameplay in 72 hours is nuts. Some aspects were a little rough around the edges, sure, like the dialogue getting jumbled at one point and lighting filling rooms it shouldn't... but these are easy to ignore when the foundation is so solid. Seriously, I would love to see an expanded version of this. Great job and I will be looking at your future stuff with much interest!

(1 edit) (+1)

Thank you so much! We worked quite hard (I personally think I ended up working 50 or so of the 72 hours). We have not discussed an expanded version with the team, but we will be updating it to fix bugs and polish the game. Where was the jumbled dialogue? (I'll look into fixing that)

I had accidentally interacted with an NPC while still interacting with the notebook in the beginning, so both were writing to the dialogue box at the same time resulting in a bunch of gobbledygook

That's interesting. Does that mean you managed to walk up the NPC without leaving the dialogue?