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TollGnoll

49
Posts
1
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4
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6
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A member registered Jun 25, 2022 · View creator page →

Creator of

Recent community posts

I liked how friendly this game felt. It was a delightful short adventure from sound effects to art!

Thank you for all the positivity! There may be some inconsistency with collisions if you are right next to a wall (since the smallest corner is enough to stop a box collider in its tracks), I will need to look into that

That's interesting. Does that mean you managed to walk up the NPC without leaving the dialogue?

Thank you!

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Thank you so much! We worked quite hard (I personally think I ended up working 50 or so of the 72 hours). We have not discussed an expanded version with the team, but we will be updating it to fix bugs and polish the game. Where was the jumbled dialogue? (I'll look into fixing that)

Everything in this game works together really well to create a calm, relaxing game.

This game is awesome, I really liked the perspective idea, and the tutorial was very well made. 

I really liked how this game makes you think about the card placements! I ended up dying at level 7 in endless

Thank you, it was great fun making it. Did you manage to reach the end?

My time is 43:183, what is the high score?

I liked how the challenges in each level are unique.  A lot of the time, platformers feel repetitive, this one was novel throughout.

I liked all the slimy effects, even though I couldn't get very far in the game

This was great fun. And it's nice to see another detective game

I quite liked how each level was unique with secret elements. How do you beat the level that says "boss fight ahead"?

I really liked the concept, the origami mechanic was fun, I wish the game had a larger level so that it could be explored properly

I liked this game, while I don't usually play casual games, it was nice after a weekend of coding

Thanks for the feedback. We sadly ran out of time before animating the character. Did you manage to reach the ending?

Thank you! It was great fun making it. Did you manage to reach the ending?

It's a fun little shooter, I didn't manage to reach the exit though... I quite liked the effect of the death animation of turning to face the enemy who shot you

I really liked the concept!

Update: we found an artist and now have a complete team

Hello, we are a team of a programmer, a composer and a sound designer looking for an artist to complete the team. We can work with both 2D and 3D art, and will be using Unity as our framework. Let me know if you would like to join us!

This game was fun to play!

Thanks!

There are some really cool game rules here, such as how the other people (are they people?) change colour when you catch them, and it was mostly intuitive! Well made.

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My best time is 1583.

I really liked how the game forces you to move around.

I also lost at level 36! Which is an average of about 3 deaths per level.

There was a lot of cool platforming action, and I liked the idea that your total lives were limited.

The explosions, screen shake and sound effects made the game feel really fun! It would be nice to get a reason to shoot the mirror, rather than aiming directly at the candy canes though.

There are some great puzzles here!

This game feels very polished! It manages to get that sense of wonder in the same way as Monument Valley.

This was amazingly simple and fun! My only nitpick is that it would be nice to be shown which person was a vampire when you lose so that you could see where you went wrong.

There is potential here for some fun ways to interact with Morgul, such as Morgul being scared of the mouse pointer, or only being able to see and go to anything that is within the window. Also, does Morgul have any relation to Mordor (or the Nazgul?)

Thanks for the kind comment! Have you managed to make Justin?

Thanks! Having an unlimited supply of everything would remove the need to remember anything you learnt about crafting, but perhaps I should have made it so that when you got the pickaxe you could mine coal so that you would not have to keep making it.

Awesome! I got to 5:35.

Morgul has a cool design! Can't figure out how to play though.

How do you play the game?

The simplistic art style here is really cool, and fits well with the music to make the game feel calm. Just out of curiosity, how did you make the bounce and death sounds?

Is there a way to not lose upon starting the game? So far, I fall out of the world every time...