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I really like the mechanic of clicking on the walls to jump between them and I think it's great that the bosses make you use that mechanic in different ways to avoid them and damage them.

The bosses feel fun, varied and challenging! and I love the attention to detail in the user interface.

In the fish boss I think that the little bubbles that the boss leaves could perhaps be a little bigger to notice them more easily, but even without that, I think they are a good way to learn to pay more attention to what is happening on the screen.

Something I appreciate a lot is the text that says it is important to take a break to protect your eyes.

I enjoyed it a lot! :D

(+1)

Thanks so much for playing and commenting :)

It's true that the boss fish is complicated in a lot of ways, and the little bubbles make it really hard. If I do a post-jam update, I'll probably reconsider their size (or make them harmless when they get too small).

I'm glad you liked the warning text :D Testing my game so much was really starting to tire my eyes. It requires a lot of concentration. And as my game engine (Construct 3) regularly sends me a message to encourage me to take breaks, I thought it was a good idea and that I had every reason to include it in my game :)

Thanks again for your comment ❤