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(+1)

Strong aesthetic, and I like the character controller you rolled with. Found a bug during my playthrough, if you spam K/L on the intro character dialogue the character will spin off into infinity. Disregarding that though it's a solid entry. I found the K/L bindings initially a bit alien but quickly was able to adjust to them so I think that was more a me problem than anything else. I really like the use of the theme too. Hope you enjoyed the jam and gzgz on submitting.

(+1)

I think I completely forgot to check that the player was in the dialog to disable those keys, thanks for pointing that out! And well, I'm not a regular PC gamer, I'm more of a console player, so I have no idea what keys to assign to movements to make it comfortable and intuitive.

It's fine honestly, the game was solid work and you can be proud! I think I would've probably spent a bunch of time playing around to find the right keybind's so none specifically come to mind for me at the moment.