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RobertoIvy_01

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A member registered Nov 21, 2023 · View creator page →

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I have only tried the web version, I am not allowed to download anything on my computer (it is shared, it is not mine).

Thanks:D

It is just that problem, being using the laptop pad it is complicated to recognize the right click, although I have a touch screen so I could use my finger on the screen to aim and shoot, only required to press the right side of the pad to change the attack mode. That although it works, it is not very comfortable.

The game looks nice and the controls are simple (after so many games with lots of controls, I like that) I just have one slight problem: 

ANThe game is fun, has interesting mechanics and a good art style. l OrThe only thing I have to ask is: What is this?

I saw a cinematic that focused on it later after beating a boss, but I never stopped seeing it white XD


It was very difficult for me to play since I don't have a mouse, I would appreciate being able to use the Q key to replace the right click. Other than that it's fun, it's a shame that due to my limitation I haven't been able to advance past the first boss. Anyway, I like the art of the game:)

The game is good, although I had certain errors. Both problems with the full screen mode, not only does it not cover the entire screen, the game completely freezes. It would unfreeze by spamming the click a bit, but the game would abruptly continue with the camera facing somewhere other than where it was before it froze.


Thank you for your opinions:D I understand that my strong are not the visual effects, it was a mess to make the shockwave.

Seh, I couldn't implement a tutorial because I had many problems programming the spin😔☝️Thanks for your comment: D

Thanks friend:D

Yes, I have been told to put a cooldown for the attack. Thanks for your comments, I am glad that you liked the concept of the game and of course, as soon as I can have access to my computer I will try your game!

I fully understand the lack of clarity with the bosses, thanks for your comments, I know it's not very replayable. It was what I could do, I don't have much experience in this yet.

This game is a blast, I have no words. The JAM-themed concept is everywhere and it's a frenetic game like the ones I like. It was seriously a wonderful experience, excellent work! 

I'm sorry about that, I had the idea of marking the path that Elodie would take in the different directions, but I didn't have time to do it (I honestly have no idea how to do it xd)

thank you! Sorry, I thought I made it more intuitive. Well, the second boss is more complicated to understand, you have to spin around her to make her dizzy. Sorry if this ruined your gaming experience, thanks for commenting.

I completely understand the confusion, you have to spin around her using spin(k) to make her dizzy. I didn't have time to add Ollie as a battle commentator, he would explain that to you by spending a lot of time without harming the Lamia. Thanks for your comment :D

Thanks:D

My math teacher at school was also my programming teacher, he told me that one day math would be useful for something in this world, this is what he was referring to xD I'm glad you liked it:D

Oh s, I think I definitely forgot to reset the lives to 3 at the start of each level, or well, no. Actually the lives are global, so it would only be at the start of the training xD hose are good ideas, although I'm never sure if I should take my JAM projects seriously, I really liked this one.Thank you for your comment, it is greatly appreciated:)

Thanks! I had problems with the controls, but I realized that it is more comfortable to play on Android because of the joystick instead of the WASD. But I didn't have enough time to add gamepad compatibility. Anyway, thanks for your comment:)

Thanks, yeah I've never done a boss fight in my life, and wow, that's quite a creative process. Thanks for your comment 

Good luck on your journey, you are starting off very well as a developer. 

You have incredible potential as an artist, put effort into your life and good luck on your path as a developer.

The game is a visual frenzy, although the graphics in general are simple, the visual effects make up for it too much, it is very juicy. The controls are a little hard to rate for me, because I don't have a mouse, so left or right clicking while sliding my finger on the pad is difficult. But that's more of an issue for me than a general one, I'm sure for the average player they'll be fine.

I like the aesthetics graphically speaking, it reminds me of games like Human fall flat (a game that I really like) you really did a great job with that, the bosses are very well designed and they feel alive. A good experience:)

Because of the time of the JAM I had to keep it simple, I would have also liked to give it more action.  Thanks for the comment!

I'm sure you'll improve, I made great progress in just one year, there's a lot of information on the internet about color theory, shapes, etc. whether for video games or illustration in general. To knowledge! 💪

Definitely xd

Youarewelcome:) Keep putting effort into video game development!

This game is awesome, my PC can't handle so much epicness (Seriously xd). A fluid and very fun gaming experience, everything is very polished and the art is beautiful, I don't have much more to say, great job!

Was I really playing on easy difficulty? I feel like a noob XD m AnI love the minimalist style, it's quick and easy to get the hang of how to play. A good idea well implemented, congratulations. 

Simple but effective design, fluid and fun gameplay. I love the minimalist art and the retro look is excellent, I don't know how many times I've said it in this JAM, but I love difficult bosses. My compliments to the chef👌

A very cute style, I love the duck. The controls are simple and the game is entertaining, a good amount of bosses and friendly designs. The theme is there, and it even has lore. A nice game, congratulations.

Of the games I've played, this is the best boss design, at least the ones I've seen. The art is amazing. An environment design worthy of admiration. A rewarding and fun experience, congratulations.

I think I agree with many that it is one of the best uses of the theme, the game is entertaining and quick to understand. Maybe a polish to the art and visual design in general would add points. But overall, good job.

Don't worry, in a JAM always expect bugs, in mine it seems you can also leave the map during the dialogue part of my main character haha

Really impressed, I could easily see this game on a console, or on the machines I played on as a child. The graphics are outstanding, although I like the game's filter, I appreciate the option to disable it because it made my eyes a little tired. A great gaming experience, congratulations 

I think I completely forgot to check that the player was in the dialog to disable those keys, thanks for pointing that out! And well, I'm not a regular PC gamer, I'm more of a console player, so I have no idea what keys to assign to movements to make it comfortable and intuitive.

The game is excellent, the graphics are good, the atmosphere is well conveyed, although it took me a while to get used to the controls. Oh and I got off the map, I have no idea how, the first boss stuck a hand out of the ground I think and I was pushed down. I was in free fall until the character stopped being seen

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God, I'm terrible, I don't get past the first boss XD It's also complicated because I don't have a mouse, I use the laptop pad. The game is fun, I like difficult games even if it frustrates me, maybe if I give it some time to play I can master it, but there are many entries to rate, so I can only congratulate you, the graphics are nice and the gameplay works well.

Sorry, time didn't give me the opportunity to implement Ollie as a combat commentator, he would explain to you that you should make Lamia dizzy when spinning.Currently he only says it in his dialogue before the boss, that's why I row that the word 'dizzy'. I understand that it was not very intuitive.