I like the design of the main character and the brown toad. The details on their heads are a nice touch. The way that the final boss interacts with damage types fits the Zelda-like genre. Well done!
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Thank you, my team's artist did a great job, it was his first time doing sprite work!
As for me, I wanted the Boss to reflect the dungeon itself. The central idea of it is the Red was more physical combat focused and the Blue was focused on using your beam attacks! I wish we had more time to convey that theming more! Thanks for playing!