Hi cinetic! I'm happy to hear that the theming is coming through, and (hopefully) doesn't feel superficial. Thanks for playing!
werignac
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Recent community posts
When you look at the gif on the front page of this game, you think “haha, I won’t need that many items in my run.” Then you play the game and realize that that was the world record for minimum objects spawned.
Great identification of a relatable problem involving power, and good execution turning it into a game. Objects making different sounds when you hold them is a good touch.
Clark the Spark distinguishes itself from other Doughnut County-type games by embracing a fixed-track and premise that are unique to a spark. The game’s concepts are intuitive and need minimal UI to explain, shaders are effectively used to show where you are, and there are nice quality-of-life features for movement (e.g. backtracking when you’re at a dead end and provide input, regardless of the input direction you give). Plus, it’s worth finishing for the end sound effect. Well done!
Turning the keyboard into towers for a tower defense game is an interesting concept, and this game plays off of that well in interesting ways such as spelling particular words, losing keys, and mapping the space onscreen to the physical keyboard. The latter in particular creates an interesting alt-controller in-the-zone experience once you’ve gotten used to the screen to keyboard mapping. Well done!
@Twon82, I'm glad you were able to get the intended experience out of The Green Reaper. We here at Root Monster Studios strive to make games that keep you up at night; not due to fear, but due to the desire to get that next bushel of corn.
As for your video, the first two attempts at the no yellow quest were tragic, and I'm sure the designers laughed maniacally as they watched the hitbox of the scythe graze the adjacent corn.