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(1 edit) (+1)

Nice Game!

Visual are really good, distinct art style but it was still very clear to see what was going on the entire time. I never felt that I was lost about where I was, nor where the enemy was.

I loved the little rotational parallax going on in the background, that was a nice little touch. Although I wish that I got a little bit more visual feedback throughout the game. It was unclear when I was actually damaging the boss unless I was listening for the specific sound that they play when they take damage. It would have been nice to get some sort of hit confirmation, in the form of a flash or something else  to tell me that I was hitting the right spot. Same for when the player gets hit, sometimes I would die and I didn't even realize that I had been hit at all in the first place.

I really love the Boss Design for this game too, the way that the phases were very distinct from each other was nice, and the little transitionary phase where they attack but cannot be damaged was also a great way to break up  the boss fights. I think my personal favorite boss was the second one, although it does feel like a massive spike in difficulty from the first boss.

Great Job especially in use of theme and the visuals.

(1 edit)

Thank you so much for your feedback on our game!

We did implement visual responses for interactive moments, like hitting the boss or taking damage, but they ended up being a bit too subtle. That’s why we temporarily relied on sound cues instead. Thanks for pointing it out — after the game jam, we’ll definitely improve the visual feedback for the player!

By the way, in the downloadable version, there’s also an interactive cursor that indicates when you hit the boss :)

Once again, we really appreciate the time you took to play and leave such a detailed review — it means a lot to us!