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(+2)

Reminds me of Superflight, in a good way! I got my first few deliveries by chance and started liking it before it got hard. I did have trouble seeing what the wind would do to me and agree that something in HUD would be friendlier than the minimap. If you do more with it, maybe smooth out the animations to feel more organic and less video-gamey, and soften the stop when you hit the goal hitbox. If I was marketing this, I'd probably lean into the cozy vibes and lose stuff like "you're too drunk to do your job right." Or lean into that away from the cozy vibes. Anyway, this is one of my favorites in the jam, good work!

Thanks for playing, potahto!

I haven't seen Superflight before you mentioned it, but looking up a video I can see the comparison! Perhaps we can look at this game a bit closer to see what they're doing in terms of UI and take some inspiration.

Heard that there is a tonal clash, and I think that you're right in embracing the coziness over the joke used to loosely tied the theme, title, and story together. If we look at expanding it, incorporating some story into the game rather than just in a text blurb is something that I would like to aim for. Perhaps our airship would simply be broken down and the planes are an act of desperation instead of any drunken antics.

Oh yeah that sounds good!