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Good job team! I liked your music, its set a nice relaxing tone that helped ease the tension of the fast placed gameplay. The boss has some very nice attack patterns that keep the fight interesting. I think the individual art assets are well done but the player and enemy styles don't really match the style of the backgrounds very well. They don't feel like part of the same world and I think trying to stick to the same style for both would have helped, they are all individually nice to look at though! I found the 8 directional controls not a great fit for a game that required precise dashing so often, as I often needed in-between angles that were not possible to hit. 360 degrees of control would have felt better imo. I also struggled quite a bit with finding the lights to dash through and found it frustrating sometimes dashing around the level for ages while never finding one. It is not the most unique take on the theme, but it does have elements of spin. I loved the ripple effects after dashing with the player as well. Overall, I think this was a pretty fun game with some fun boss attacks and stages, solid music, and a nice feeling dash. Good luck with your next game!

thank you so much for the feedback. you have ideas to make the movement better on keyboard? with controller your problems will be fixed. i agree though on keyboard its not precise enough but couldn think of a better way to implement it.  maybe follow mouse. thx for playing! :)

I think if the right and left arrows changed the rotation/direction of the player incrementally, instead of snapping the direction to one of 8 directions it would help a lot with movement options.