the automation was pretty neat, but the nodes could use some rebalancing (100 bullets to fire the laser is...a tall order, in my opinion)
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Thanks for playing! yeah the laser cannon machine does take a lot of bullets, the idea was you needed to get lucky with getting a specific ammo machine that generated a lot of bullets per second (20 per second) but they didnt do any damage and you would need to just add effects to the bullets. But unless you managed to find that ammo type then you would just end up getting stuck with that cannon with no way of really supplying it with enough ammo.