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(+1)

It was definitely fun, quite enjoyable combat. My feedback:

- It felt like bosses are a bit too easy to be stunned, like first boss you can almost chain stun. Perhaps bosses could have like 50% resist to stun for 5 seconds after they were stunned.

- There is a visual glitch with stun effect https://ibb.co/rKBr6WX3

- Ledge mechanic seemed a bit unnecessary, because bosses weren't using it

- It seems, when you stun 2nd boss, it still can attack, dunno if it was intended. Like in stun he could perform his ground slam attack.

(+1)

Thanks for playing and I appreciate the feedback!  I agree that the bosses are pretty easy to stun but wanted to ease up on the difficulty for the sake of the game jam.

I really like the temporary extra stun resist idea and will definitely add something like that if I were to keep working on this. 

For the ledge grab, that was added in really early in development and I didn't really have time to design around having elevated platforms in fights, sadly.

The visual bug I kinda just left in since it didn't really break anything.

The second boss' hit reaction was intended, but it honestly wasn't implemented that well and ended up being misleading to the player.  It probably would've been better to remove it entirely! 

Thank you for your feedback!  It means a lot to me :>