Thanks for playing and I appreciate the feedback! I agree that the bosses are pretty easy to stun but wanted to ease up on the difficulty for the sake of the game jam.
I really like the temporary extra stun resist idea and will definitely add something like that if I were to keep working on this.
For the ledge grab, that was added in really early in development and I didn't really have time to design around having elevated platforms in fights, sadly.
The visual bug I kinda just left in since it didn't really break anything.
The second boss' hit reaction was intended, but it honestly wasn't implemented that well and ended up being misleading to the player. It probably would've been better to remove it entirely!
Thank you for your feedback! It means a lot to me :>