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(1 edit) (+3)

Pretty awful fight for many reasons, but what I want to say is actually great is your drill system. Do you know Final Fantasy? I felt like a dragoon being able to take myself to incredible heights then land on the enemy and bounce to strike again for massive damage. Sadly 80% of the times you hit her you're hit too so it doesn't last long, but as a dragoon simulator it was a great thing to play with.

Oh heck yea, dragoons are fun, do most of my experience "playing" with or against them was in Kingdom Hearts against Xaldin and his nobodies, the reaction command against them felt so good to use, do I never got to play one of the ff games where I could do stuff like that, which ff game you would say has the definitive dragoon experience? 

to decrease the number of instances where you get damaged without reason was thinking of implementing some I-frames on melee hit to safely get away from high-speed collisions, sadly we didn't have enough time to test and implement it.

It would be helpful if you could elaborate on what parts of the fight were awful so we can try to find and improve them, some bullet points or anything will be helpful if you have some time to spare.

thanks for playing our game!

(+1)

My FF life stopped at the turn-based ones, so I really only admired the fighting style of characters that go on a jump and land on the enemy dealing a lot of damage, and their whole looks and characters were often great. If you want to experience the basic, not the action, you should try FFIV, which introduced the Dragoon through Kain, one of the main characters. FFIX also has a furry dragoon which I love. Those two are the ones that define the dragoon to me, but I could never be more than someone giving the input for it, while here I could finally truly play as that. In a way, a dream come true.

The things that frustrated me and I can list are

1) There doesn't seem to be a distance or timing to her jump, I just opened it again and let her jump a few times without doing anything, and each jump she moved a different distance at a different time. Sometimes she even double jumps, at either the last minute of her jump, or right at the start, and travels through the entire top of the screen. With it being so random, there's no reading the pattern or learning it, you just hope this time it doesn't hit you.

2) The way she never stops going from side to side is a bit too much,  she could have more moves at the edges and center of the screen to give a bit of a rest and an opening to attack. If your dash is supposed to be the drill, and you use it while she's mobile, there needs a downtime move that lets you use the gun. Since the second phase has those saws, you could prepare for it by having her throw one on the first phase while she remains still. 

I'd love to comment on the second phase, but only got to it twice, and only lasted for 4ms so I don't know what it does to comment on it.

(+1)

I see, thank you so much for the additional feedback!!! its so very helpful!
I will try to lean a bit more on the dragoon side of things too if possible on the melee side since it has a lot of potential to develop
also thanks for the ff recommendations, I shall check them when possible!