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(+2)

A 5600G is not a bad system at all.

The game should run just fine with an 5600g. I did test everything on a mid/low-range laptop featuring an i5-12500H with its integrated GPU (which is a lot weaker then the 5600g) and it never dropped below 60FPS (Chrome and Firefox).

Probably there is something wrong with your browser settings? Hardware acceleration disabled or something like that?

You could try the official WebGL samples at https://webglsamples.org/ if they do not run at a solid 60 FPS there is something funky going on in your browser. 

In case you are using Google Chrome you could check the GPU status by typing: 

chrome://gpu 

into the topbar. This will open a tab and there should be WebGL and WebGL2 shown as "Hardware accelerated" if it says "Software only" the GPU wont be used and everything will be calculated by the CPU and this is awfully slow.

Please let me know your findings.

Thanks in advance!

 

Oh maybe is hardware acceleration I have it turned off cause causes problem to stream some on discord

(1 edit) (+2)

Yep! If you disabled hardware acceleration all WebGL games can not use the GPU and will be rendered in software only and that means they will be a slideshow at best.

Could you please re-enable hardware acceleration for a moment and retest the entries that ran slowly? You can disable it again afterwards if you like.

I build in a hidden performance overlay, you can enable and cycle through it by pressing CTRL-F10 and CTRL-F11 

Some one send me a note that the game would run at 144 FPS on an Ryzen 5600H with integrated graphics which is the lower power mobile variant of your 5600G. 

So you should be just fine.

(+1)

Yes I would certainly do that, there were a couple of games that I missed becuase of that, thank you a lot for pointing this out