Art, sound design and music are really great. I liked the concept on spining the controller stick but I think the game can only be played with a controller, Its almoust imposible to play with kayboard and mouse, I also would liked for the central mechanich to be used more than just healing I think that has good potential.
YmotLe
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Firt of all the art its just insanely good, and the rest its also really good and well put together but Im an artist Im drawn to the art more than anything. Besides that It felt a bit short It would be nice to have at least one more boss, having this level of polishness it makes sense that only has 2 tho. Amazing job
I really liked the idea, reminded me a lot to building your own wand on Noita but Im not sure its because Im too dumb but I coudn't get my weapon to functioning, I think a step by step tutorial would be better or some examples on how to do it on the tutorial itself, at least for people like me who struggle to connect 2 neurons and have them working :P
Oh I think that having the instructions separated and explained more "gamy" in this particular case would be better so the player can enjoy the narrative without getting choked on the text that is also vital to play and enjoy the game (messing up the narrative and the explanation). Thank you for your detailed feedback on my feedback :P
Kills me say this but I dropped during the first fight, tutorial was too obscure to understand for me, It would be nice if every mechanich would be introduced little by little instead everything everywhere all at once, also the tutorial combined with the poetic narrative made it harder to understand I would prefer those things more separated, specially if the mechanics are so important and complex. Great art and great music, really a shame that I coudn't continue because I didn't knew what I was doing specially because I really liked the concept.
Another thing sometimes the text goes to hard for a simple explanation, like too poetic? Idk if that makes sense hope it does
Great Idea, I think that It would benefit for the not having the player dying in 1 hit, I think it would encourage mistakes and learning the game, also I think the boss hp its too high for how simple the game is but I love the idea and how much potential it has to develop into more complex mechanichs (for the player and for the boss).