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(+1)

Its a nice rage game that suffers from some unfairness towards the player

if you want to watch my playthrough in the future heres the link to the vod


Enjoyability 3/5

The main game mechanics are nice to play around with to get top scores but theres certain parts of the game that feel very unfair towards the player and kill my want to do high score runs. The subtitles then insulting the player after they get affected by something they couldnt react to and was not their fault doesnt help enjoyability as well

- Somehow have a way for the player to see above so that upper obstacles don't just suddenly appear and kill momentum with no time to react (this being a thing makes the safest strategy very boring)

- Adjust powerups to be more beneficial towards the player and what the player expects them to do (especially since timing them in the air has to be done currently in a small window). This is things like let people use the pass through powerup when theyre on a platform and then it takes effect next time theyre in the air.

Accessibility 3/5

Theres some main accessibility features people get in for jam games including the volume slider but you can't adjust the window size and the sliders are not scaled properly

Possible post jam additions:

- Rebindable controls

- Adjust the sliders so that the entire slider affects the volume instead of the volume cutting out around 0.7 due to everything below that being unhearable

- Let the game be fullscreened and the size adjusted for smaller screens

Originality 4/5

This concept as a rage I haven't really seen done before and it works well and feels unique (even if its composed of other parts that are done alot like doodle jump gameplay and rage games)

Visuals 4/5

Visuals work well. Animations on things and the bomb being a random sprite add variety and life to things. It overall can feel a bit unpolished with things like the UI not fully feeling like its a part of the game (and has portions that are just a single color in a basic shape)

Audio 4/5

Audio works well with the game with the background music and things like explosion sounds working well. However the sounds aren't very memorable and don't feel as cohesive as they could be

thank you for the full stats here, also watching you play there gives us a few ideas for fixes for the next version we have setup for Steam.


For Accessibility we are using the unity game input system so we can fix this for sure

For visibility itsoik setup a lot of things for screen size and aspect ratio.

For your points on audio, we have a few plans in mind!!!

Thank you for the review, if you wanted to add more on later versions we might have a few internal builds available!